
Unseen Protocol
A tactical horror game about revealing the unseen.
Unseen Protocol is a reverse stealth horror game created for Godot Wild Jam #82 (Theme: "Unseen").
This is the jam build, so some visual/audio polish and enemy behavior may be limited. A post-jam update is planned to refine and expand the experience.
You’re trapped in a pitch-black facility swarming with invisible threats. The only way to survive is to reveal what can’t be seen.
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Use your LIDAR scanner and flashbangs to scan the darkness and paint enemies with light.
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Equip your laser gun to eliminate threats, but only while they’re visible.
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Explore shifting corridors and rooms to locate 3 hidden keycards.
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Collect limited ammo and flashbang refills scattered throughout the facility.
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Escape... before the things in the dark find you first.
This game blends tactical scanning, resource management, and atmospheric tension into a short, focused experience built in under 9 days.
Controls:
WASD - Move
Space - Jump
Shift - Sprint
Mouse - Look
Left Click - Shoot
Right Click - Throw Flashbang
F - Scan surrounding
E - Interact
R - Reload
Escape - Pause
Credits / Tools
Made in Godot 4.4 for Godot Wild Jam #82
SFX via freesound.org, Pistol model by Zsky [CC-BY] via Poly Pizza.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Rand0mystic |
| Genre | Shooter |
| Made with | Godot |
| Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Short, Singleplayer |





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