A tactical horror game about revealing the unseen.


Unseen Protocol is a reverse stealth horror game created for Godot Wild Jam #82 (Theme: "Unseen").

This is the jam build, so some visual/audio polish and enemy behavior may be limited. A post-jam update is planned to refine and expand the experience.


You’re trapped in a pitch-black facility swarming with invisible threats. The only way to survive is to reveal what can’t be seen.

  • Use your LIDAR scanner and flashbangs to scan the darkness and paint enemies with light.

  • Equip your laser gun to eliminate threats, but only while they’re visible.

  • Explore shifting corridors and rooms to locate 3 hidden keycards.

  • Collect limited ammo and flashbang refills scattered throughout the facility.

  • Escape... before the things in the dark find you first.


This game blends tactical scanning, resource management, and atmospheric tension into a short, focused experience built in under 9 days.

Controls:

WASD - Move

Space - Jump

Shift - Sprint

Mouse - Look

Left Click - Shoot

Right Click - Throw Flashbang

F - Scan surrounding

E - Interact

R - Reload

Escape - Pause


Credits / Tools

Made in Godot 4.4 for Godot Wild Jam #82

SFX via freesound.org, Pistol model by Zsky [CC-BY] via Poly Pizza.

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